Kinisis Motion — coming soon on FAB · run it locally, keep your IP in-house · join the waitlist
Coming soon on FAB · Unreal Engine 5.5–5.8
KINISIS
From the Greek word κίνησις — translates to “motion”
An AI Offline Technical Director that runs entirely on your own hardware. Type a prompt — your character moves. Demoed live on a Dell NVIDIA GB10; runs from a single NVIDIA GPU. Your motion, your characters, your unreleased IP — nothing ever leaves your studio.
Generate · Validate · Repair · Govern
KINISIS PROMPT > walk to the crate, then jump onto it
Powered by NVIDIA Kimodo · Built with Meta Llama 3 · Independent product

One offline pipeline, four capabilities

Studios face two problems: every mocap take is checked by hand — slow, senior, expensive — and cloud AI is off-limits because unreleased motion is confidential IP. Kinisis solves both, entirely inside your walls.

Generate

Motion from a plain-language prompt — generated on your hardware and retargeted onto your character in seconds.

Validate

Every clip graded against the five production checks a TD does by hand. Deterministic math, not another AI — same clip in, same verdict out.

Repair

Fixes what's safe — loop seams, jitter, ground contact — and flags what's artistic for your animators to decide.

Govern

The pipeline physically cannot corrupt your assets: source files stay read-only, repairs and reports are written to copies, nothing leaves your network.

From text prompt to animation

Three simple steps is all it takes — and none of them is "create an account".

Step 1

Download the Plugin

Find Kinisis Motion on the FAB Marketplace and install it into your Unreal Engine project in minutes. 37 motion clips ship built in — it works offline, out of the box.

[ screenshot slot — EUW panel next to viewport, prompt box + Generate ]
Step 2

Type & Generate

Describe a motion in plain language and click Generate. Object awareness included: "walk to the box" walks to your box. Any prompt? One click installs a local motion server on your own GPU.

No sign-up. No API key. No credits.
Step 3

Bake & Keep

The animation lands retargeted onto your Mannequin or MetaHuman — ground conform and foot clamping included — and saves as a standard Animation Sequence asset in your Content Browser.

[ screenshot slot — baked AnimSequences in /Game/KinisisMotions + Sequencer ]

Built honest, runs anywhere

No usage meters, no credit counters — just the numbers that matter.

0accounts required
37motion clips built in
5deterministic QA checks
100%of your motion stays local

Powered by NVIDIA Kimodo Technology

Kinisis Motion runs NVIDIA's openly published Kimodo animation model directly inside your Unreal Engine workflow. Prompt a movement, steer it toward targets in your level, and watch the animation land retargeted onto your MetaHuman, Mannequin, or custom humanoid character — all without leaving the editor.

Use your own NVIDIA GPU, a cloud pod you rent, or no server at all with the built-in clip library. Nothing is ever sent to us — there is no "us" in the loop: no account, no telemetry, no subscription.

Text-to-Animation Generation
Native Unreal Engine Support
FAB Marketplace Plugin
NVIDIA Kimodo Powered
Local or Cloud Server
Free Offline Mode
Auto-TD Motion QA
Zero Accounts, Zero Keys
NVIDIA KimodoUnreal EngineFAB MarketplaceMeta Llama 3

Two ways to run it, one product

Same engine underneath — packaged differently depending on who's using it.

FOR EVERYONE

The Fab plugin

Install it into your own Unreal Engine project. The motion server runs on your own Windows GPU — one-click local install, 6 GB+ VRAM, no accounts, no API keys — or you skip a GPU entirely with the built-in offline demo mode (37 pre-generated clips, the full workflow, nothing to install).

  • Local generation: your GPU, your machine, nothing sent anywhere
  • Offline demo mode: try the whole pipeline with zero GPU
  • Optional cloud pod: rent one if you'd rather not use your own GPU
FOR ANIMATION STUDIOS

The studio tier

The same Kimodo server and Auto-TD, running fully offline on a Dell / NVIDIA GB10 (DGX Spark) workstation inside the studio's own building, wrapped in a governed local agent that checks every take and applies only the safe repairs. Unreal reaches it over the LAN.

  • IP never leaves the building: unreleased characters, capture sessions and reference stay on studio hardware
  • Whole capture library, house rules: run the studio's own footage and standards through the system
  • On the roadmap: training the model and Auto-TD thresholds on the studio's own library, so the system learns house style over time

The Fab plugin is free for students, universities, and animators who are between jobs or were laid offlicense on request. It's a one-time purchase for studios and working professionals.

Auto-TD: the tech check your motion deserves

Every clip gets the once-over a technical director does by hand — generated motion, mocap from your stage, or hand-keyed animation. Flagged frames flash red on the character; safe repairs go to a copy. Your source file is never modified.

Foot sliding Loop seams Joint limits Ground contact Jitter
Auto-TD is not AI. Five deterministic checks — pure geometry and signal math. Same clip in, same verdict out, with the exact frames and numbers to prove it. Works on any BVH: Xsens, Rokoko, OptiTrack, or hand-keyed. Built to assist, not replace.

Pricing & tiers

Planned launch price on FAB — $149, first two weeks $119 — and three ways to generate motion. Every tier disclosed up front, hardware and all.

Built-in clipsLive local generationCloud pod
What you get37 curated clips answer your promptsAny prompt, generated on your GPUAny prompt, generated on a pod you rent
HardwareAny machine — no GPUNVIDIA GPU, 6 GB+ VRAM, ~15 GB diskAny machine
InternetWorks fully offlineOffline after a one-time ~11 GB downloadNeeds connection to your pod (~$0.40/hr)
AccountsNoneNone — official sources, no sign-upsPod provider account only
SetupZero — works on installOne click in the panelOne bootstrap script

See the whole loop

Prompt → motion → bake → validate → autofix. Ninety seconds, no cuts.

Product video coming right here — being filmed now.
The in-browser demo (type a prompt, watch the real clip library respond) lands on this page next.

Frequently Asked Questions

How does the text-to-animation generation work?
Your prompt goes over HTTP to a motion server you control — running NVIDIA's Kimodo model — and a full-body BVH clip comes back in seconds. Kinisis retargets it onto your character in C++ (no IK Rig setup), conforms it to the ground, and bakes it to a normal AnimSequence on click.
Where do I download the Unreal plugin?
Kinisis Motion is launching on the FAB Marketplace at $149 (launch-window promo $119). Join the list below and you'll get exactly one email when it's live.
Do I need an account or API key?
No — this is the whole point. No Kinisis account exists; there is nothing to sign up for. The built-in tier and local generation run with zero accounts. Only the optional cloud-pod route involves an account — with the pod provider, not with us.
Which versions of Unreal Engine are supported?
Unreal Engine 5.5 through 5.8, Windows 64-bit.
Can I run everything locally, for free, offline?
Yes. The built-in 37-clip library works with no server, no GPU, and no internet. Live generation runs free on your own NVIDIA GPU (6 GB+ VRAM) after a one-time download from official sources — the plugin installs and manages the server for you.
What happens to my motion data?
It never leaves your network. Generation happens on hardware you control, Auto-TD runs locally, and the plugin has no telemetry. Your mocap files are read in place; reports and repaired copies are written next to them — the source is never modified.
What is NVIDIA Kimodo and is it open?
Kimodo is NVIDIA's openly published text-to-motion model. Kinisis Motion is built on NVIDIA Kimodo, its text encoder is Built with Meta Llama 3, and it is an independent product — not affiliated with or endorsed by NVIDIA, Meta, or Epic Games. What Kinisis adds is the Unreal-native pipeline: retargeting, ground conform, baking, object steering, and the Auto-TD QA suite.
Is Auto-TD another AI judging my animation?
No — and that's deliberate. Auto-TD is deterministic geometry and signal math: foot sliding, loop seams, joint limits, ground contact, jitter. Same input, same verdict, every time, with the exact flagged frames listed. It grades any BVH before anyone spends a cleanup day on a bad take.

Be first when it lands on FAB

Launch price $149 — the first two weeks go for $119. One email when it's live; nothing else, ever.

No spam, no newsletter — one launch email.